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    <div class="refentry" id="glUseProgramStages">
      <div class="titlepage"/>
      <div class="refnamediv">
        <h2>Name</h2>
        <p>glUseProgramStages — bind stages of a program object to a program pipeline</p>
      </div>
      <div class="refsynopsisdiv">
        <h2>C Specification</h2>
        <div class="funcsynopsis">
          <table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
            <tr>
              <td>
                <code class="funcdef">void <strong class="fsfunc">glUseProgramStages</strong>(</code>
              </td>
              <td>GLuint <var class="pdparam">pipeline</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLbitfield <var class="pdparam">stages</var>, </td>
            </tr>
            <tr>
              <td> </td>
              <td>GLuint <var class="pdparam">program</var><code>)</code>;</td>
            </tr>
          </table>
          <div class="funcprototype-spacer"> </div>
        </div>
      </div>
      <div class="refsect1" id="parameters">
        <h2>Parameters</h2>
        <div class="variablelist">
          <dl class="variablelist">
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>pipeline</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                Specifies the program pipeline object to which to bind stages from <em class="parameter"><code>program</code></em>.
            </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>stages</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                Specifies a set of program stages to bind to the program pipeline object.
            </p>
            </dd>
            <dt>
              <span class="term">
                <em class="parameter">
                  <code>program</code>
                </em>
              </span>
            </dt>
            <dd>
              <p>
                Specifies the program object containing the shader executables to use in <em class="parameter"><code>pipeline</code></em>.
            </p>
            </dd>
          </dl>
        </div>
      </div>
      <div class="refsect1" id="description">
        <h2>Description</h2>
        <p>
            <code class="function">glUseProgramStages</code> binds executables from a program object
            associated with a specified set of shader stages to the program pipeline object given
            by <em class="parameter"><code>pipeline</code></em>.
            <em class="parameter"><code>pipeline</code></em> specifies the program pipeline object to which to bind
            the executables. <em class="parameter"><code>stages</code></em> contains a logical combination of bits
            indicating the shader stages to use within <em class="parameter"><code>program</code></em> with the program
            pipeline object <em class="parameter"><code>pipeline</code></em>. <em class="parameter"><code>stages</code></em> must be
            a logical combination of <code class="constant">GL_VERTEX_SHADER_BIT</code>,
            <code class="constant">GL_TESS_CONTROL_SHADER_BIT</code>, <code class="constant">GL_TESS_EVALUATION_SHADER_BIT</code>,
            <code class="constant">GL_GEOMETRY_SHADER_BIT</code>, <code class="constant">GL_FRAGMENT_SHADER_BIT</code> and 
            <code class="constant">GL_COMPUTE_SHADER_BIT</code>.
            Additionally, the special value <code class="constant">GL_ALL_SHADER_BITS</code> may be specified to
            indicate that all executables contained in <em class="parameter"><code>program</code></em> should be
            installed in <em class="parameter"><code>pipeline</code></em>.
        </p>
        <p>
            If <em class="parameter"><code>program</code></em> refers to a program object with a valid shader attached for
            an indicated shader stage, <code class="function">glUseProgramStages</code> installs the executable
            code for that stage in the indicated program pipeline object <em class="parameter"><code>pipeline</code></em>.
            If <em class="parameter"><code>program</code></em> is zero, or refers to a program object with no valid shader
            executable for a given stage, it is as if the pipeline object has no programmable stage configured
            for the indicated shader stages. If <em class="parameter"><code>stages</code></em> contains bits other than those
            listed above, and is not equal to <code class="constant">GL_ALL_SHADER_BITS</code>, an error is generated.
       </p>
      </div>
      <div class="refsect1" id="errors">
        <h2>Errors</h2>
        <p>
            <code class="constant">GL_INVALID_VALUE</code> is generated if <em class="parameter"><code>shaders</code></em> contains
            set bits that are not recognized, and is not the reserved value <code class="constant">GL_ALL_SHADER_BITS</code>.
        </p>
        <p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated if <em class="parameter"><code>program</code></em> refers
            to a program object that was not linked with its <code class="constant">GL_PROGRAM_SEPARABLE</code> status set.
        </p>
        <p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated if <em class="parameter"><code>program</code></em> refers
            to a program object that has not been successfully linked.
        </p>
        <p>
            <code class="constant">GL_INVALID_OPERATION</code> is generated if <em class="parameter"><code>pipeline</code></em> is not
            a name previously returned from a call to <a class="citerefentry" href="glGenProgramPipelines.xhtml"><span class="citerefentry"><span class="refentrytitle">glGenProgramPipelines</span></span></a>
            or if such a name has been deleted by a call to
            <a class="citerefentry" href="glDeleteProgramPipelines.xhtml"><span class="citerefentry"><span class="refentrytitle">glDeleteProgramPipelines</span></span></a>.
        </p>
      </div>
      <div class="refsect1" id="versions">
        <h2>API Version Support</h2>
        <div class="informaltable">
          <table style="border-collapse: collapse; border-top: 2px solid ; border-bottom: 2px solid ; border-left: 2px solid ; border-right: 2px solid ; ">
            <colgroup>
              <col style="text-align: left; "/>
              <col style="text-align: center; " class="firstvers"/>
              <col style="text-align: center; "/>
              <col style="text-align: center; "/>
              <col style="text-align: center; " class="lastvers"/>
            </colgroup>
            <thead>
              <tr>
                <th style="text-align: left; border-right: 2px solid ; ">
                 
            </th>
                <th style="text-align: center; border-bottom: 2px solid ; " colspan="4">
                <span class="bold"><strong>OpenGL ES API Version</strong></span>
            </th>
              </tr>
              <tr>
                <th style="text-align: left; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>Function Name</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>2.0</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.0</strong></span>
            </th>
                <th style="text-align: center; border-right: 2px solid ; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.1</strong></span>
            </th>
                <th style="text-align: center; border-bottom: 2px solid ; ">
                <span class="bold"><strong>3.2</strong></span>
            </th>
              </tr>
            </thead>
            <tbody>
              <tr>
                <td style="text-align: left; border-right: 2px solid ; ">
                  <code class="function">glUseProgramStages</code>
                </td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">-</td>
                <td style="text-align: center; border-right: 2px solid ; ">✔</td>
                <td style="text-align: center; ">✔</td>
              </tr>
            </tbody>
          </table>
        </div>
      </div>
      <div class="refsect1" id="seealso">
        <h2>See Also</h2>
        <p>
            <a class="citerefentry" href="glGenProgramPipelines.xhtml"><span class="citerefentry"><span class="refentrytitle">glGenProgramPipelines</span></span></a>,
            <a class="citerefentry" href="glDeleteProgramPipelines.xhtml"><span class="citerefentry"><span class="refentrytitle">glDeleteProgramPipelines</span></span></a>,
            <a class="citerefentry" href="glIsProgramPipeline.xhtml"><span class="citerefentry"><span class="refentrytitle">glIsProgramPipeline</span></span></a>
        </p>
      </div>
      <div class="refsect1" id="Copyright">
        <h2>Copyright</h2>
        <p>
            Copyright <span class="trademark"/>© 2010-2015 Khronos Group. 
            This material may be distributed subject to the terms and conditions set forth in 
            the Open Publication License, v 1.0, 8 June 1999.
            <a class="link" href="http://opencontent.org/openpub/" target="_top">http://opencontent.org/openpub/</a>.
        </p>
      </div>
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